# Doc Ock, Master Planner (Commander)

- Format: Commander, 100 cards, commander Doctor Octopus, Master Planner.
- Colors: blue and black (Dimir).
- List: [spm-doc-ock-villains.csv](spm-doc-ock-villains.csv).
- Guide (Spanish): [guide_spm-doc-ock-villains.html](guide_spm-doc-ock-villains.html).
- Core source: Marvel's Spider-Man + Marvel Super Heroes (28 of 33
  creatures are Villains).
- Support sources: Murders at Karlov Manor (the Revenant Recon precon:
  surveil, removal, rocks and most of the mana base), Duskmourn, Avatar:
  The Last Airbender and The Hobbit pulls. Cut cards live in
  [sideboard.csv](sideboard.csv).
- Status: proposal, not a record of cards removed from available inventory.
  Every card is already in the collection (booster pulls or the precon).

## Game plan

1. Fill the board with Villains — 29 of them, most cheap — so Doctor
   Octopus's +2/+2 anthem turns the gang into a real army, and his
   draw-up-to-eight trigger keeps the hand full every end step.
2. Connive is the glue: Doc Ock's Henchmen, Prowler, Mob Lookout,
   Mechanical Mobster and Scorpion loot through the deck, growing +1/+1
   counters while filling the graveyard.
3. The graveyard is the second hand: Swarm/Venom cast from exile via
   Mayhem, Morbius and Beetle exile for value, Behold the Sinister Six!
   returns six villains at once, The Soul Stone harnessed reanimates one
   every upkeep, and Tombstone recurs them by hand.
4. Finish with a pumped swarm, Superior Spider-Man copying the best
   body on either side, or Vulture granting the whole team flying.

## List conventions

Same 24-column schema. Basic land quantities are a planning convention.
The commander is marked in deck.json via `signature`.
