# Fire Lord Zuko (Commander)

- Format: Commander, 100 cards, commander Fire Lord Zuko.
- Colors: white, black and red (Mardu).
- List: [tla-fire-lord-zuko.csv](tla-fire-lord-zuko.csv).
- Guide (Spanish): [guide_tla-fire-lord-zuko.html](guide_tla-fire-lord-zuko.html).
- Core source: Avatar: The Last Airbender.
- Support sources: The Hobbit, Marvel's Spider-Man, Duskmourn, Murders at
  Karlov Manor, plus basic lands from the Foundations Beginner Box.
- Status: proposal, not a record of cards removed from available inventory.
  Every card comes from the booster pulls.

## Game plan

1. Zuko puts a +1/+1 counter on each creature you control whenever you cast a
   spell from exile or a permanent you control enters from exile.
2. Airbend your own creatures (Aang, both Appas, Airbending Lesson, Glider
   Staff, Avatar's Wrath) and recast them for {2}: each recast triggers Zuko
   and their enter abilities again.
3. Impulse draw from exile: Zuko, Exiled Prince, The Legend of Roku, Gundabad
   Opportunist, Superior Foes, Snowslope Hunter, Heroes' Hangout, Painter's
   Studio, Interdimensional Web Watch, Black Cat and Inside Information.
4. HOB cards with a spell half (Smaug, the Great Calamity, Glóin, Gollum,
   Velvetwing Butterflies, Bofur, Great Ugly-Looking Goblin) are cast twice:
   the spell first, the creature later from exile.
5. Firebending turns every attack into red mana for casting exiled cards in
   combat; Sozin's Comet, Sun Warriors and Warleader's Call close the game.

## List conventions

Same 24-column schema. Basic land quantities are a planning convention. The
commander is marked in deck.json via `signature`.
